Community Center

2004-06-09 Karl Beisel: Moving to Manchester

Moving to Manchester – Head 'em up! Move 'em out!

by Karl Beisel • 6/9/04


I'm pleased to report that I closed on my house in Manchester last weekend, and will be making the move on June 19, just in time for the PorcFest and NHLA dinner the following weekend.

I want to take a moment to explain how I came to select Manchester as my new home, and tell a little about my impressions of the city.

Last December, I did a week-long driving tour of southern New Hampshire, stopping in the towns on a list of possible destinations. My route took me through Keene, Claremont, Lebanon, and Hanover, then down to Concord and Manchester, then up to Rochester, Portsmouth and finally Hampton. I prefer a more urban lifestyle, so I did not stop in small towns and rural areas. I'll describe my impressions of each town briefly.

Keene: This is a neat and vibrant medium-sized city, dominated by Keene State College in the center of town. Its downtown has many businesses that cater to a college crowd. By all appearances, Keene is a great place to live. It is, however, a bit too isolated for my wants, and it has a reputation for being one of the most "liberal" towns in the state, which has advantages and disadvantages, I suppose.

Claremont: This city was mentioned months ago as a possible destination for Free Staters. But be warned, this town is in rough shape. Claremont was the town that originally brought forth those infamous Claremont lawsuits, which resulted in the statewide property tax. The Claremont lawsuits are just the latest attempt by the Claremont government to foist their self-created economic disaster onto the rest of New Hampshire.

Although it has a reasonably pretty downtown with a beautiful City Hall, about a third of the shops are shuttered. It has several abandoned mill buildings that will soon be the home of a technical college that will be moving from its current location north of town. Otherwise, the downtown is in a perpetual state of "revitalization" that has apparently been going on for decades, at great taxpayer expense, and to little effect. Despite all this, the town manages to support BOTH a K-Mart and a Wal-Mart, among the many stores located on Claremont's particularly ugly sprawl strip. There are few jobs and worse-than-usual public schools. The good news: dirt-cheap housing, and the city is nestled amidst some beautiful rural semi-mountainous country.

Lebanon: North of Claremont, Lebanon is like a smaller version of Keene; it has a community college at the town center. It's much prettier than Claremont, and there is actual industry there; it seems to benefit from the nearby interstate highway and its proximity to wealthy Hanover a couple miles north.

Hanover: Home of Dartmouth College, with its premier medical school. Georgetown on the Connecticut River, and absolutely beautiful. This is the definition of a college town; Dartmouth College practically IS the town. Downtown, the many shops, bars and restaurants cater to a college crowd, and the many out-of-state visitors. There are a couple of ski resorts close by as well. By most measures, a fine (though expensive) place to live.

Concord: A bit closer to what I'm looking for, though a tough egg to crack politically, due to the large number of state employees and lobbyist-types. It has a vibrant downtown, with the State House at the center. I visited the State House, and the stories I've heard are true. No metal detectors, no bag searches. I walked through the corridors unmolested. I walked by the office for the "Speaker of the House." I could just walk in if I felt like it. Living with the police presence of Washington, DC, this experience was quite novel. I didn't stay in Concord long, because I wanted to get to the 2nd city on my "short list", Manchester before the end of what, as it turned out, was literally the shortest day of my life (the farthest north I've been on a winter solstice). As I headed out, I noticed the Federal Building, which is oversized and fronts the street at crooked angle, with its bunker-style architecture, completely out of character with the rest of the city, like a UFO had landed in Concord. Typical. Anyway, I decided to avoid I-93, and traveled back roads through Bow to Manchester.

Manchester: There's a whole lot more going on here than anywhere else in New Hampshire. Manchester is the largest city in the state, at about 108,000 people. Its downtown is dominated by a series of large mill buildings, many of which had been abandoned for a long time, but are now mostly in use as warehouses, offices, hotels, retail shops, apartments, a museum, and even a branch of UNH. The downtown is bustling, and it promises to become even more so, with the construction of a new minor league baseball stadium, and new downtown apartments. Manchester may have a reputation for an industrial-grit character, but its downtown is becoming increasingly "yuppie" with new independently-owned coffee shops and restaurants. I'm a yuppie, so I like this stuff.

Transportation is excellent. I-93 and I-293 both go through town (I-93 is being widened now), and there is a small bus system, apparently used mostly by the elderly. As in most NH towns, homes tend to have a lot of off-street parking, which is especially important because of the winter parking ban (most towns in New Hampshire have ordinances that ban street parking during the winter months). There is also rumored to be a future passenger rail line connecting Manchester to Nashua and Boston, but its status is unclear.

Manchester has several identifiable neighborhoods. The very center of the city east of Elm Street (Manchester's "main" street) is densely packed with 4-12 unit tenements, where mostly lower-income residents live. Along Elm Street and in the Mill district along the Merrimack is the site of much post-industrial redevelopment, and an increasingly popular area (read: pricey) for those who like genuine urban living.

Outward, the neighborhoods are generally identified as one of four "ends" – north, east, west and south. The "West End" is the part on the west side of the Merrimack River. This is mostly lower-middle income, mostly apartments mixed in with businesses but also some houses. The "North End" is the upscale part of town, with many large houses, especially along Elm Street, which is ridiculously wide. The "East End/Hanover Hill" neighborhood is largely middle class, as is the "South End" both of which consist mostly of single-family homes. Beyond these urban neighborhoods is the customary asteroid belt of sprawl, with its cookie-cutter colonial houses and strip malls. Beyond that, it gets rural quickly.

Manchester has everything – three pro sports teams (baseball, hockey, and arena football), a major shopping mall (The Mall of New Hampshire), and a newly updated airport with flights throughout the country (note to self: get on Airport Commission and make them stop piping FOX NEWS throughout the airport). There are also many parks, and a large lake (Lake Massabesic) where you can enjoy fishing and light boating. The quality of life here is something to behold.

Rochester: After visiting Manchester, I knew that was the place to be. But Rochester was also one of my "short list" cities, so I headed up that way. I've heard some not-so-flattering things about this city, but I didn't think it was that bad. If you like the seacoast region, Rochester still has reasonably-priced real estate, and a reputation, whether true or not, for being among the more libertarian-leaning towns in New Hampshire. The city's main newspaper has an emblem that reads "Your Rights, Your Liberty." Sounds good to me. I think Rochester is a good compromise city for those who want a city like Claremont but with less poverty. Some Free Staters have suggested Rochester as a candidate for a larger "free town" but I'm not aware of any takers so far.

Portsmouth: I buzzed through Portsmouth pretty quickly. I hear it's a great downtown, but fabulously expensive, being right on the seacoast. It's also a major retirement destination, and a high-tech employment center, due in part to the proximity of a US Navy shipyard that builds submarines (this base has been under the threat of closure for some time). I hear the downtown was a dump not so long ago. Now it's a major tourist destination and a choice spot for uppity living. Lots of restaurants and touristy shops.

Hampton: After a few days in Portland, Maine, I headed back south to Hampton, one of New Hampshire's beach resort towns. It is located adjacent to the Seabrook nuclear power plant. Its downtown is right on the coast, with a small beach, complete with a boardwalk and beachy trinket shops. It was the dead of winter, so the whole place was shut down; even the McDonalds was boarded up. From what I could observe, at least in winter, there must be a rule that you have to be over the age of 65 to live in Hampton. Apparently, like Portsmouth, Hampton is retirement destination. I'll have to return this summer to get another take.

The decision: Manchester.

So, why Manchester? Having lived in very urban neighborhoods in Washington, DC and Arlington, VA, I've come to prefer the urban, where I may walk to most of my destinations, and where I feel I can take a more active part in the community. New Hampshire is one of those special places where its inner cities are, for the most part, still vibrant, productive, and safe. Manchester in particular has a sort of aura about it that seems almost to brag about its industrial ethic, an embodiment of the Yankee spirit that I find so appealing. I want to be a part of that. Other towns share that spirit, but perhaps Manchester's mill yards and the raging Merrimack River through the center of town, and even its large buildings and traffic congestion on Elm Street, make it stand out.

Manchester is the very heart of southern New Hampshire; anyone living there has access to the employment opportunities and amenities available in Portsmouth, Nashua and Concord, and even Metro Boston.

Politically speaking, I know only a little about Manchester politics, just what I've occasionally read in newspapers. As the largest city in the state, with its share of urban problems, I see living there as an opportunity to help open up discussion to new ideas for solving these issues in a way that is consistent with the principles of liberty. I certainly don't see Manchester ever becoming a libertine "free town", but I can imagine that one successful and innovative reform in local government, in a city of that size, could serve as a powerful example of what such policies can achieve. I'll do my best to take my time in becoming a member of the community; and I will pursue my goals as such a member. And so, we'll see how it goes.

Meanwhile, on to the Manchester in New Hampshire, the Free State…


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Voting Methods Report for the Free State Project

Voting Methods Report for the Free State Project

by Jason Sorens in Consultation with Steve Cobb

The Failings of Cumulative Count

For months now, people have been arguing that cumulative count is not the ideal voting system for the Free State Project. The problem proved to be worse than we had thought: cumulative count turns out to be one of the worst possible voting systems for our purposes.

The reason for this is simple: it turns out that the best way to cast your cumulative count ballot (technically, "the utility-maximizing way") is to give all your points to your favorite candidate (of those that are perceived as having a chance at winning).

This is a problem because it means that people have an incentive to misrepresent their preferences. Even if you think there are several good candidates, you should give all your points to just one of them if you want to maximize your expected satisfaction from the result. As a result, it is difficult for good compromise candidates to do well in a cumulative count vote. Also, people can develop prejudices against states they don't think have a chance of winning. This is the familiar "wasted vote" problem that plagues third parties in the U.S.

For several months we ran a "cumulative count practice poll" on the State Data page. The results of this poll were enlightening. By pulling up the individual vote figures we saw that 42% of voters had given all 10 of their points to a single state. If you included people who gave 8 or 9 points to a single state, the figure was over 50%. Most of the people voting in this poll therefore were misrepresenting their preferences. The dangerous thing is that they may not have realized on a conscious level that they were voting "strategically," but they did it anyway. Moreover, we saw that these "strategic votes" went disproportionately to one state. Therefore, these strategic voters were able to take advantage of the honest voters and to manipulate the result in their favor.

Thus, we have empirical confirmation of theory: cumulative count promotes strategic voting on a massive scale. The mathematical proof of the proposition that one should give all points to one's favorite state in a cumulative count election follows. Those who are not interested in reading through the proof will want to skip to the next section of the report.

Mathematical Proof

Assume that there are 4 candidates on the ballot, A, B, C, and D. Our hypothetical voter has the following preferences over these candidates should each win election:
U(A)=10
U(B)=8
U(C)=5
U(D)=1

The voter has 10 points to distribute. If voting sincerely, the voter would give 0.0 points to D, 2.0 points to C, 3.5 points to B, and 4.5 points to A.

Assume that each candidate has an equal chance of winning, p=.25. Assume that each point 1.0 given to a candidate increases that candidate's chance of winning by x and decreases every other candidate's chance of winning by (1/3)x or 0.33x, where x>0. Then:

EU(A=10)=(.25+10x)10+(.25-3.33x)8+(.25-3.33x)5+(.25-3.33x)=
2.5+100x+2-26.67x+1.25-16.67x+.25-3.33x=6+53.33x


and:

EU(A=4.5,B=3.5,C=2.0)=
(.25+4.5x-5.5(x/3))10+(.25+3.5x-6.5(x/3))8+(.25+2.0x-8.0(x/3))5+(.25-3.33x)=
2.5+2+1.25+.25+(4.5x-1.83x)10+(3.5x-2.17x)8+(2.0x-2.67x)5-3.33x=
2.5+2+1.25+.25+26.7x+10.64x-3.35x-3.33x=6+30.67x


and:

EU(A=9,B=1)=(.25+8.67x)10+(.25-2x)8+(.25-3.33x)5+(.25-3.33x)=
2.5+86.7x+2-16x+1.25-16.67x+.25-3.33x=6+50.7x

Thus, EU(A=10)>EU(A=9,B=1)>EU(A=4.5,B=3.5,C=2.0). The expected utility of giving all his points to his favorite candidate is larger than the expected utility of the other two options presented (and indeed any possible option).

The Alternatives to Cumulative Count

In the search for an alternative to cumulative count, we wanted a voting system that would: 1) encourage voters to express their true preferences, 2) allow "compromise states" a good shot at winning, 3) not allow for paradoxes in which a state wins even though an absolute majority of people would prefer another state, 4) be easy to explain and understand, 5) allow easy tabulation of ballots and presentation of results, 6) be inexpensive to execute.

Simple plurality voting (each voter gets to vote for one state, the state with the most votes wins) was rejected on grounds 1, 2, and 3. All voting systems involving multiple rounds of voting were thrown out, chiefly on ground 6.

The alternatives seriously considered were: Rating, Approval Vote, Instant Runoff Voting, (Serial) Borda Count, and Condorcet's Method.

Rating works by allowing each voter to "rate" each candidate on a scale (0-10 or 0-100 or whatever). Then you just add all the points up, and the candidate with the most wins. This is the system used in the Olympics. When a judge gives a high score to one performer, that doesn't mean she can't also give a high score to the next performer. This system is appropriate for the Olympics because of the sequential, graded nature of performances. In a large vote like the one we will have, however, Rating breaks down into Approval Vote: you'll want to give the highest possible score to all states you like and the lowest possible score to all states you don't like. In essence, it's just like giving 1s and 0s to all the candidates.

Approval Vote is the system in which you just give a 1 (for approval) or 0 (for disapproval) to each candidate. You can approve of as many or as few candidates as you like. The "1" scores are added up, and the candidate with the highest score wins. This system is a good method for picking the "least bad" candidate, or a candidate that everyone thinks is adequate. However, it limits voters from expressing their full range of preferences. It doesn't adequately distinguish among excellent, very good, good, adequate, inadequate, and terrible choices.

Instant Runoff Voting allows voters to rank all the candidates, from favorite to least favorite. The candidate with the least number of first-preference votes is eliminated, and then those ballots listing the eliminated candidate as first preference are checked for their second preferences. Those second preferences are then distributed among the remaining candidates as if they were first preferences. Then you repeat the process, until just two candidates are left, and one wins a majority against the other. For example, if you have three candidates, Harry, Dick, and Moe, and Harry and Dick are considered the only ones with a chance of winning, you can still vote for Moe and put Dick in 2nd place. When Moe gets eliminated because he gets the fewest first-preference votes, those who voted for him have their second preferences counted. So by putting Dick in 2nd place you get to express your liking of Moe and still help tilt the election in favor of Dick against Harry. Instant Runoff Voting thus discourages the strategic voting we have in simple plurality rule. Instant Runoff Voting is just what it sounds like: a way of doing multiple rounds of voting all at once. It's a simple system to understand, and it encourages voters to express their full range of preferences, but it does allow for paradoxes and is slightly less easy to tabulate than other methods. IRV is used in the national elections of Australia and Ireland and is generally considered a "pretty good" voting system, but not the best possible.

Borda Count also allows voters to rank all the candidates. To aggregate the votes, it assigns points to each candidate based on its ranking. For our purposes, a first-preference vote would be worth 9 points, a second-preference vote would be worth 8 points, and so on, until a last-preference vote would be worth zero. You just add all the points up to get a winner. This system is used in college sports polls and to determine winners of sports awards (Most Valuable Player and so on). It is notoriously subject to strategic voting, however. You want to rank states that you don't think have a chance of winning over states that do have a chance of winning but are not your first choice, even if you really prefer these states that do have a chance of winning to the states that don't have a chance of winning. Doing this allows your first choice a better shot at winning, because you hurt your favorite's credible opposition. An example of this would be if you are an Astros fan and you rank your MVP ballot with Astros player Jeff Bagwell at the top, and you leave Barry Bonds of the Giants in last place, because you know a lot of other people will be voting for him. If enough people do this, Bagwell might beat Bonds, even though if people were voting honestly, they would have ranked Bonds higher, and Bonds would have won. To avoid this, well-known game theorist Dr. Donald Saari advised us to do "serial" or "sequential" Borda Count if we did not use Condorcet's Method (described next). He advised eliminating all candidates that did not receive the average number of points and then doing a new Borda Count poll, using the same ballots, with the eliminated states removed from the rankings. However, this method is difficult to tabulate: it probably would require going through and checking each individual ballot, unless we could devise a fancy program to do it for us. But then the aggregation system would not be transparent to everyone, and perhaps some people would be suspicious of the result. Also, this method does not guarantee that we will avoid paradoxes.

Condorcet's Method

Condorcet's Method is the voting method favored by almost all game theorists and mathematicians, and it is the method that Steve and I propose adopting. The Election Methods website explains Condorcet voting in some detail, but we explain it here as well.

The way it works is that you again allow voters to rank all the candidates. They can indicate "ties" in their rankings if they wish; it doesn't matter. Then you compare each candidate to every other candidate: candidates score wins over other candidates that are lower in the rankings and losses to other candidates that are higher in the rankings (if candidates are tied on a ballot, a tie is scored). If a majority of voters prefer one candidate above each other candidate in "pairwise" (one-on-one) comparisons, that candidate wins. Simple! This method guarantees that you won't have paradoxes of the kind described above, unless voters have cyclical preferences. It is also easy to tabulate; Steve has created a spreadsheet demonstrating how all the vote counters need to do is to put down each voter's ranking, and it spits out a table comparing each state to every other state.

Does Condorcet's Method encourage sincere voting? Yes. Let's say you have the following preferences among 10 candidates: 1. A 2. B 3. C 4-10. D, E, F, G, H, I, J. Under cumulative count, you would want to give all your points to A and zero to everything else. Under Condorcet's Method, you want to rank your preferences sincerely: A first, B second, C third, and D-J tied for last. Why? Because if you ranked C as tied with D-J for last, that does not in any way benefit A or B. A and B still beat C no matter whether you rank it tied for last or in third place ahead of the others. But if you rank C sincerely, in third place ahead of D-J, then C beats D-J. So if A and B don't win the election, then C has a chance of winning. There's no reason to misrepresent your preferences.

Sometimes voters' preferences are cyclical, and there is no clear winner. (Here is an example of cyclical voting: There are three voters and three candidates. Voter 1 ranks the candidates as follows: 1. A 2. B 3. C. Voter 2 ranks the candidates this way: 1. B 2. C. 3. A. Voter 3 ranks them: 1. C 2. A. 3. B. In this situation A beats B 2-1, B beats C 2-1, and C beats A 2-1. A beats B, which beats C, which beats A, which beats B, which beats C, which beats A... It's a cycle! There's no clear winner here. Of course, cyclical preferences become less of a problem with more candidates and more voters. I doubt it will happen in our state vote, but we need to be prepared for the possibility.) There are actually several different "Condorcet methods" differing in how they deal with cyclical preferences. The simplest method, the one I prefer, is simply to eliminate the smallest-magnitude defeat - that is, the defeat with the fewest total votes against - until one candidate is unbeaten. So let's say for example that state A wins over all 9 of the other states, except for one, state D. However, state D receives only a few votes against state A. This could mean either a small margin of victory of D over A, or it could mean that a lot of voters are indifferent between A and D and have given them ties. So if A has a greater number of votes in all its contests against other candidates than D has in its contest over A, D's victory will be eliminated, and A emerges the winner.

The results of a Condorcet election are presented in a table. I've used the table from ElectionMethods.org as an example.

against

 

f

o

r

 

-

A

B

C

D

A

-

63

89

57

B

87

-

78

73

C

69

72

-

74

D

67

51

52

-

This table may appear confusing at first glance, but it's quite simple if you follow this explanation very slowly and carefully while looking at the above table. A, B, C, and D are the candidates here. To see how many votes a candidate got against another candidate, you find the candidate's name in the vertical list and follow the row over to where it intersects with the column representing the name of the opposing candidate in the horizontal list. So to see how many votes A got against B, you follow the A row over to the B column and see that A got 63 votes against B. If you look diagonally down and to the left, you see how many votes B got against A: 87. So B wins that contest. By the same token, A gets 89 votes against C, while C gets 69 votes against A. A wins that one. A then loses to D: 67-57. B, however, beats C (78-72) and D (73-51). So B is the winner, because it beats every other candidate. What follows is a table in which no candidate beats every other candidate - there isn't a "Condorcet winner," so we have to use a method to figure out which candidate should win.

against

 

f

o

r

 

-

A

B

C

D

A

-

40

22

13

B

37

-

50

50

C

30

35

-

25

D

20

60

20

-

In this one, A beats B, 40-37, A loses to C, 30-22, and A loses to D, 20-13. B loses to A, beats C, 50-35, and loses to D, 60-50. C beats A, loses to B, and beats D, 25-20. D beats A and B but loses to C. So both C and D have two wins and one loss, while A and B have one win and two losses. How do we figure out a winner? According to the method I just suggested, we eliminate the smallest-magnitude defeat first. That is the victory of D over A: D gets just 20 votes over A. If that contest is eliminated, then A has one victory and one defeat, and so does D. C still has two victories and one defeat. We have to continue until one candidate is unbeaten, however. So the next weakest defeat is C's victory over D. If that is eliminated, then D has one victory and no defeats, and it wins.

Of course, there are other ways of doing this. One criterion might be that the candidate with the most wins and fewest losses should win, but if two candidates are tied for most wins and fewest losses, then the winner of the head-to-head contest between the two should prevail. If that criterion were used, then C would instead prevail in the example above. Another way to do it is to eliminate smallest margins of defeat first, but game theorists generally agree this is the wrong way to go about it, because it doesn't take into account the number of ties, and it also opens things up to strategic voting. If we eliminated smallest margins of defeat, we would eliminate A over B first, then C over D. D would be the winner. In our state vote, I doubt many people will be giving ties, so the "margin of defeat" and "magnitude of defeat" criteria should reach about the same result, as they have here. In fact, it is highly unlikely in the first place that there will be no Condorcet winner: in most elections, one candidate does beat all the others in pairwise contests, and our limited experimental data with FSP members suggests that this will also be the case in our state vote.

The most complex method of resolving ambiguities when there is no Condorcet winner is called "Schwartz Sequential Dropping." This is the method favored by game theorists for its overall fairness (both Election Methods and Rob LeGrand, a friend of the FSP whom we contacted during our investigation, support this method). I will not describe it here but encourage those interested to check out these websites. I would argue that we not adopt Schwartz and instead stick with simple Condorcet, simply because several people have argued that they want a vote-aggregation method that is very simple and transparent. Simple Condorcet is certainly that - and it has the advantages of being difficult to manipulate, easy to understand and explain, easy to calculate, and amenable to the whole range of possible voter preferences. For our purposes, simple Condorcet is as close to ideal as we'll get.

FSP Awesome Supporters

Thank You Supporters of the FSP!

Here is a list of FSP members who have donated $100 or more to the FSP. (11/12/02)


Marie Angell
Tim Bauman
Steve Cobb
Tim Condon
Thomas Cornell
Doc
Jim & Michelle Dumas
Bill Earle
Dr. Michael R. Edelstein
Janice Edelstein
Robert Hull
Matthew Marcus
Ben Mauldin
Daniel McGuire
Jeremy McKinney
Suzanne Michel
Bruce Morgan
Barbara Nelson
George F. Nelson
L. Carl Peterson
Brett Porter
Scott Reid
Kenneth Savoie
Charles Sebrell
Jay Skeer
Ned Taylor

Past Poll Results

Past Poll Results


8-1 through 8-9

If you had to move tomorow which state would you prefer? (non-binding survey)
Wyoming 9 (13%), Vermont 2 (3%), Alaska 10 (15%), New Hampshire 8 (12%), Delaware 6 (9%), Rhode Island 0 (0%), Maine 2 (3%), New Mexico 10 (15%), Nevada 11 (16%), Other 8 (12%), 66 Total votes



8-10 through 8-21

1. If the pledge were changed to a "Statement of Intent," and the other wording changed appropriately, would you and your family be more likely, less likely, or as likely to sign the pledge? [142 votes total]
More likely (74) 52% 
Just as likely (63) 44% 
Less likely (5) 4% 

2. If the pledge/statement became void every few years - and thus require periodic renewal, would that make you and your family more likely, less likely, or as likely to sign it? [137 votes total]
More likely (60) 44% 
Just as likely (62) 45% 
Less likely (15) 11% 

3. If the pledge/statement allowed you to list states to which you would absolutely not move, would that make you and your family more likely, less likely, or as likely to sign it? [143 votes total]
More likely (82) 57% 
Just as likely (54) 38% 
Less likely (7) 5% 

4. In the Bylaws, should we change "members" to read "participants"? [117 votes total]
Yes (73) 62% 
No (44) 38% 

5. What size of state should we consider in the vote? [137 votes total]
Under 2 million voters (61) 45% 
Under 1.2million voters (23) 17% 
Under 800K voters (21) 15% 
Under 500K voters (32) 23% 

6. Should we consider states that do not have coastal access (are landlocked)? [154 votes total]
Yes (86) 56% 
No (68) 44% 



8-22 to 8-29 

1. How soon should we decide on which state to move to? [131 votes total]
Right now (26) 20%
After 1000 members (23) 18%
After 5K (17) 13%
After 10K (23) 18%
After 20K (42) 32%

2. Should we switch the vote mechanism to cumulative count? [115 votes total]
Yes (77) 67%
No (23) 20%
Doesn't matter (15) 13%



9-2 to 9-6 

Which is your favorite design for the new FSP logo? 
Type 1, 6% 
Type 2, 2%
Type 3, 3%
Type 4, 4%
Type 5, 18%
Type 6, 20%
Type 7, 14%
Type 8, 5%
Type 9, 6%
Type 10, 2%
Type 11, 21%



9-6 to 9-9 

Which is your favorite design for the new FSP logo? (runoff) 
Type 5, 37%
Type 6, 50%
Type 11, 13%


12-11 through 12-18

Should the FSP consider American overseas commonwealths (Guam, Virgin Islands, American Samoa, etc.)? 
Yes, 41 votes (49%) 
No, 42 votes (51%) 


More coming soon!  

Participants by State

Count of participants by state. Updated daily.

State Participants State Participants
None 0 Minnesota 203
0 19 Mississippi 47
AL 1 Missouri 206
Alabama 146 Montana 53
Alaska 62 Nebraska 55
Arizona 255 Nevada 133
Arkansas 80 New Hampshire 1162
Armed Forced Pacific 8 New Jersey 353
Armed Forces Americas 5 New Mexico 75
Armed Forces Atlantic 16 New York 837
AZ 1 NJ 1
California 1141 North Carolina 375
Colorado 257 North Dakota 19
Connecticut 291 Not in United States 838
DC 2 OH 1
Delaware 55 Ohio 416
Dist. of Columbia 1 Oklahoma 134
District of Columbia 36 Oregon 190
FL 1 PA 2
Florida 825 Pennsylvania 524
GA 1 Philadelphia 3
Georgia 393 Pick one 35
Hawaii 48 Rhode Island 69
Idaho 87 SC 1
IL 1 South Carolina 123
Illinois 373 South Dakota 45
IN 1 Tennessee 190
Indiana 258 Texas 667
Iowa 100 TN 1
Kansas 86 Utah 112
Kentucky 122 VA 3
Louisiana 90 Vermont 76
Maine 207 Virginia 380
Maryland 253 Washington 332
Massachusetts 855 West Virginia 56
ME 1 Wisconsin 210
MI 2 Wyoming 26
Michigan 328

Participant Move Plans

Count of participants by moving plans. Updated daily. Have you moved to New Hampshire? Please contact FSP Participant Services with address updates, or, log in and update it yourself!

Moving Plans Participants Percentage

Membership Statistics

As of today, there are:

  • 14219 FSP Participants
  • 1156 In New Hampshire
  • 29.8 average new Participants per week during last six months
  • 27.8 average new Participants per week during last month
  • 0 new Participants in past seven days

Visit these links to see more statistics:

Membership Statistics Plots

Participant sign-up

Total number of participants signed up during the last 90 days:

Number of new participants per week, signed up during the last 90 days:

Total number of participants:

 

Friend sign-up

Total number of new friends per week, signed up in the last 90 days:

Total number of friends signed up in the last 90 days:

Total number of friends:

 

Member Services

Member Services


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